The Scientist
By tryptych600
- 482 reads
yes, in addition, to these “petty” little conspiracies, there really is a great conspiracy – in fact, there are many of them. Churchill just referred to the entire set of conspiring cartels as the “High Cabal.” This is a loosely-knit set of extroardinarily wealthy cartels that between them control much of the financial power of the world. You can only find the principals behind a couple of hundred of interlocking corporations, if you penetrate deeply enough. Much of their great financial income comes from the control of energy at its various levels, through a net of interlocking corporations. Something like $2 trillion dollars per year is their “take” from energy worldwide. Oil plays a great role in that. These “high cabal” fellows make or break nations financially, as is almost being done in Argentina as this is being written. They also have been stopping (Coefficient of Performance greater than unity) electrical power systems since shortly after the turn of the century, using whatever means are necessary – fair or foul. That is why we are still burning oil, coal, and natural gas, and why our automobiles and trucks run off gasoline and diesel, and not off free electrical energy from the vacuum. The high cabal intends to keep it that way. Some of the major primary means of “stopping” invention have been as follows:
a. Manipulation and improper use of the law (Gray’s production line was shut down by law officers before his engines could roll off there and onto the market).
b. Involving the unsuspecting inventor in drug charges by planting drugs on his property surreptitiously, then secretly notifying the drug enforcement officials who suddenly raid the premises and discover the narcotics, resulting in the inventor going to jail since he was caught “red-handed.”
c. Threatening the inventor’s life and the lives of his family, to frighten him away from what he is doing.
d. Arranging a fatal accident for the inventor, such as a fatal auto accident, a fall from a high place, or drowning.
e. Assassination. Hit men are fairly simple to hire; a good one is a bit more difficult to hire but it’s doable. A good hit man might assume a disguise and fake a robbery, shooting and killing the target in the “robbery.” In an extreme case, he just fires at a distance with a professional sniper rifle that is silenced. A variation is the use of a “throwaway” assassin, a fellow who has been deeply conditioned by very harsh methods, to deeply involve his autonomic nervous system. He can be spotted by the “glaring eyes” effect of autonomic nervous system involvement. This fellow is only marginally functional in real life, and requires a handler. He also must “fixate” for some minutes (usually from 20 to 30) on the target, by staring at him for a period. Then – say, the next day – while the target is at lunch in a public restaurant, the throwaway walks in, walks straight to the target, and empties a pistol in him at point blank range. He remains there until the police arrive and arrest him. He is immune even to torture; nothing can be gotten out of him, even by electric shocks on his genitals...
f. Making the inventor an offer he “cannot refuse,” in the old Mafia sense. In the latter, nicely dressed persons come to the inventor’s house, meet with him, and offer him a large sum of money to quit what he is doing for the rest of his life. The going sum varies between $5 and $10 million, usually. The offer is real and cannot be refused, either the inventor accepts it, or he and all jis family are dead when these gentlemen leave the premises. If the inventor refuses anyway, he and his family are killed. Usually the bodies also just “disappear” and are never found or heard from again.
g. These days, variations are used such as a careful crask of another auto into the back of the inventor’s car so he is really shaken up badly but not hurt. He goes to the hospital for checkup, in case of concussion, etc. Everything is seemingly okay, but he is kept overnight for observation. That night he is given a hypodermic of air in his veins. Next morning his family receives a call that the inventor has suffered seizures from an apparent concussion after all, and is fighting for his life. If he doesn’t die, he becomes a human vegetable. Piece of cake.
h. Then there’s the ice dart dipped in curare. The curare paralyzes the muscles of the heart and lungs; the inventor goes down in convulsive floundering, gasping and unable to breathe or pump blood. He expires very quickly. The curare breaks down in the body, the ice melts, and you have a fellow the medics find died of convulsive heart seizure, etc. Works like a charm. This is an adapted “dirty spooks” trick, adapted from those branches of the intelligence communities of the world that specialize in assassinations.
i. Use of “gaming,” which was originally developed to influence or change the behavior of foreign leaders. Imagine writing a scenario, as for a movie. Only you have the deep psychological profile of the targeted individual. You also have the psychological profiles of quite a few other individuals who have “knee-jerk” reactions in a certain direction useful to you in your games (in your scenarios). These are called “agents of influence”, to get them into interacting with the target, only a phone call or other contact need be made and a stimulus given, and they are off and running, self-powered and going after that target with their knee-jerk response. So very sophisticated computers are used, the scenario (intended plot of events to happen) is prepared (the artificial intelligence programs will even give the probabilities of success of all the variants), and a recommended scenario variant is derived and accepted. Then the controller has one or more agents working for him that contact the players (the agents of influence). They get their phone calls or stimuli, react in predictable fashion, and come pell-mell at the inventor, interacting all over the board with him. The range of games is enormous, from stock schemes to lawsuits to infiltrated agents of influence into the organization of the inventor to money laundering, etc. The controller follows the progress, and only once in a while makes slight adjustments (may need to trigger other agents of influence, send in one actual agent, etc). Over the last 20 years, the gaming has become very expert. So many games can be launched against a single inventor that he usually is finished or nullified by one of them, eventually. Having been gamed over 200 hundred times in the last two decades, I plan to write a book one day on the subject of the games and what to watch for.
j. [...]
k. A variation is to send in a special agent who penetrates the (inventor’s) group and becomes a member. Indeed, the high cabal has certain persons who specialize in just such penetration and are specialists at setting up disruption. They have had plenty of practice, and are very good at their trade. The identities of some of these “special agents” would surprise the casual observer. The so-called “overunity community” is rather strongly penetrated and misdirected by a number of such special agents, in addition to a greater number of agents of influence.
Such a passage, coming in the middle of an otherwise highly theoretical physics text, is extroardinary.
from S.S Brotherhood of the Bell by Dr. Joseph P. Farrell,
original quote taken from Energy from the Vacuum: Concepts and Principles by Colonel Tom Bearden
- Log in to post comments