4 Dice Games - Boxer; Rid; Strength in Numbers and Gaps
By well-wisher
- 394 reads
Boxer - Dice game played on a divided tray
1. This is a dice game for 2 players using several dice and a tray divided up into compartments.
2. Each player has 6 dice. One player has 6 blue dice; the other has 6 red dice.
3. They pour their dice from a dice cup onto the tray divided up into compartments.
4. If a players dice land in the same compartment as his opponents then those dice do battle and the highest number wins.
5. If a players dice land in a compartment seperate from their opponents dice they are not counted.
6. The player who wins in the most comparments wins a round
Rid- Race to get rid of dice
1. Rid is a dice game for 2 or more players
3. Each player has 7 dice.
4. They take turns rolling all their dice together.
5. Each time a six is rolled with one of their dice it is taken out of the game (put to one side)
6. The player that gets rid off all their dice first wins the game.
7. However, every time a player rolls a 1 with one of their dice they miss a turn.
Strength in numbers- Dice grouping game
1. Grouping dice game for 2 players.
2. One player has 10 white dice; the other has 10 black dice
3. They both roll all their dice at the same time.
4. Then they group together all their dice which have the same number; for example if they have rolled a 5 with 2 dice, they put them together.
5. More dice of a number beat less dice of a number.
6. For example, if one player has 3 dice with the number 6 then that beats 2 dice with the number 6.
7. The player who has the most winning groups in a round wins that round.
Gaps - Game of rolling between or around dice rolls
1. One Player rolls 2 dice. If he rolls the same number with both dice he automatically scores 5 points.
2. If the player rolls two different numbers then his opponent can choose 1 of 4 rolling options -
a)He can bet that he can roll, with 1 dice, between the two numbers and rolling between them scores 5 points if there is a large gap between them and 10 points if there is a small gap b) or he can bet he can roll one of the two numbers which is worth 10 points; c) or he can roll above the higher number which is 5 points if there is a large gap above the number and 10 points if there is a small gap d) or he can roll below the lower number and, again, it is 5 points for a large gap and 10 points for a small gap.
3. Players take turns doing this until 1 of the players reaches 50 points and is declared the winner.
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