Digit - A Verbal Numerical Strategy Game based upon the second digit of two digit numbers./ Also: The Game of Boxer/ Also: The Accumulation Game
By well-wisher
Sun, 05 Jun 2016
- 517 reads
Digit - Verbal Number Strategy Game
Players take turns saying numbers whilst obeying the following rules:
Movement Rule 1: Every number said must have 2 digits, no more and no less.
Movement Rule 2: Every third number you say must either be the sum of the two preceeding numbers added together or the first number said subtracted from the second number. (Therefore if you say 13 and 16 then you have to say 29. But if you say 16 and 37 then you can, if you wish, say 21 because 16 subtracted from 37 is 21 and 21 is a two digit number)
Scoring Rule: If the SECOND digit of the number you say is higher than your opponents you get 2 points. (So if player A says 24 and his opponent says 81, 4 is higher than 1 thus player A scores 2 points).
Bonus Score: If you say a number where both digits are the same, for example 11 or 66, you get 1 bonus point.
How to win - The first to score a target number of points or over wins the game (for the sake of example say 15 points or over).
Movement Rule 2: Every third number you say must either be the sum of the two preceeding numbers added together or the first number said subtracted from the second number. (Therefore if you say 13 and 16 then you have to say 29. But if you say 16 and 37 then you can, if you wish, say 21 because 16 subtracted from 37 is 21 and 21 is a two digit number)
Scoring Rule: If the SECOND digit of the number you say is higher than your opponents you get 2 points. (So if player A says 24 and his opponent says 81, 4 is higher than 1 thus player A scores 2 points).
Bonus Score: If you say a number where both digits are the same, for example 11 or 66, you get 1 bonus point.
How to win - The first to score a target number of points or over wins the game (for the sake of example say 15 points or over).
Boxer - Point distribution Game Players take turns rolling a 12 sided dice then dividing up their dice roll between a LEFT score and a RIGHT score.
Whenever a player makes their LEFT score the same as their opponents LEFT score or their RIGHT score the same as their opponents RIGHT score then they add 1 point to their OVERALL GAME score.
Whenever a player makes both the same LEFT score and same RIGHT score as his opponent then he adds 2 points to his OVERALL GAME score.
The first player to reach an over all score of 12 or over wins the game.
Whenever a player makes their LEFT score the same as their opponents LEFT score or their RIGHT score the same as their opponents RIGHT score then they add 1 point to their OVERALL GAME score.
Whenever a player makes both the same LEFT score and same RIGHT score as his opponent then he adds 2 points to his OVERALL GAME score.
The first player to reach an over all score of 12 or over wins the game.
The game of Accumulation - Dice Accumulation Game -
Accumulation is a game of accumulating the means to generate wealth for two players:
1. First, players start out with one six sided Green Accumulator dice each.
2. They then take turns rolling the dice and whatever number they roll is the number of cash tokens they take from the game box.
3. When a player has accumulated enough cash tokens he can use them to buy another six sided Green Accumulator dice which will allow him to roll with two dice and accumulate even more cash tokens.
4. Each Green dice costs 12 cash tokens. Upon buying an Accumulator dice, a player must put 12 cash tokens back into the game box.
5. When a player has managed to buy 5 Green Accumulator dice they are the winner.
6. Stealing with the Appropriator dice: Instead of buying an accumulator dice, a player may, for the price of 6 cash tokens, purchase a Red six sided Appropriator dice. Whatever number they roll with an appropriator dice that is the number of Cash tokens they can steal from their opponent. However an appropriator dice does not count as 1 of the 5 dice that they must buy to win the game. They must buy 5 green accumulator dice to win the game (at the end of the game they should have 6 green dice; 5 that that they bought and the 1 that they started with).
7. Defending with a Defender dice: Instead of an Accumulator Dice or an Appropriator Dice, players may also purchase, for 6 cash tokens, an amber Defender dice. If a player rolls a higher number with their Defender dice than their opponent rolls with their Appropriator dice then they block their opponents attempt to steal cash tokens from them. Like the Appropriator dice, the Defender dice does not count as one of the 5 dice that players need to buy in order to win the game.
1. First, players start out with one six sided Green Accumulator dice each.
2. They then take turns rolling the dice and whatever number they roll is the number of cash tokens they take from the game box.
3. When a player has accumulated enough cash tokens he can use them to buy another six sided Green Accumulator dice which will allow him to roll with two dice and accumulate even more cash tokens.
4. Each Green dice costs 12 cash tokens. Upon buying an Accumulator dice, a player must put 12 cash tokens back into the game box.
5. When a player has managed to buy 5 Green Accumulator dice they are the winner.
6. Stealing with the Appropriator dice: Instead of buying an accumulator dice, a player may, for the price of 6 cash tokens, purchase a Red six sided Appropriator dice. Whatever number they roll with an appropriator dice that is the number of Cash tokens they can steal from their opponent. However an appropriator dice does not count as 1 of the 5 dice that they must buy to win the game. They must buy 5 green accumulator dice to win the game (at the end of the game they should have 6 green dice; 5 that that they bought and the 1 that they started with).
7. Defending with a Defender dice: Instead of an Accumulator Dice or an Appropriator Dice, players may also purchase, for 6 cash tokens, an amber Defender dice. If a player rolls a higher number with their Defender dice than their opponent rolls with their Appropriator dice then they block their opponents attempt to steal cash tokens from them. Like the Appropriator dice, the Defender dice does not count as one of the 5 dice that players need to buy in order to win the game.
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