The Game of Little Bo Peep – Children’s number based board game for one player/ Also: The game of P's and q's
By well-wisher
Fri, 29 May 2015
- 564 reads
The Game Of Little Bo Peep
- Firstly “Little Bo Peep” is played on a board with 36 squares numbered 1 to 36.
- Secondly, a player has 5 sheep shaped game pieces that, at the beginning of the game, they place on squares randomly around the board.
- Thirdly they also have “Little Bo Peep”, a game piece shaped like a little shepherdess with a crook and a Victorian bonnet.
- They begin by placing Little Bo Peep on square one and she can move in any direction.
- Movement Rules: Now whatever square they place Little Bo Peep on, she must move the number of squares that is printed on that square (For example, she starts on square 1 and so she must always begin by moving 1 square but, say that her first move was to square 2 then because it was square 2 she would have to move 2 squares or, if she moved to another square instead, for example square 12 ( which would be above square 1) she would then have to move 12 squares.
- The Object of the game is for Little Bo Peep to collect all of her sheep by landing upon the squares on which the player placed the sheep, each time the player places Little Bo Peep upon a square with a sheep on it then they can remove the sheep from the board and when all the sheep have been removed from the board the player has won.
- Why would this game be fun? : Well it contains a puzzling or problem solving element because if, every time you move to a new square, you have to move the number of places on that square then you have to work out the best way (the right squares to pick) to get to the squares you want. Furthermore, because you place the sheep randomly at the beginning of the game this stops the game from becoming repetitious and predictable.
- Possible Two Player Version: You could possibly have a two player version with a big bad wolf playing piece that eats the sheep (and Little Bo Peep if he catches her).
- What the board looks like: The board should depict green fields and hills with a 36 square grid over the picture and possibly yellow (to contrast with the green) numbers within the squares.
P’s and q’s – the opposite of noughts and crosses (Just an idea which may not work)
P’s and q’s is played on a noughts and crosses (Tic-Tac-Toe) grid.
However, rather than getting 3 in a row, the object is to NOT get 3 in a row and to try to force your opponent into getting 3 in a row by taking up squares which they might use to avoid getting 3 in a row.
I imagine that this is a game which will very often end up in a draw but then when someone finally does force their opponent to get 3 in a row it will be all the more satisfying
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