Kloo – Verbal Number Game/ Also: The Game Of Herds & Hunters (Nature themed board game)
By well-wisher
Mon, 08 Jun 2015
- 454 reads
The game of Kloo - Verbal Number Game
- Firstly, two players think secretly of a number, under a hundred, without saying it.
- Each player then says how many letters are in the name of that number (For example, Twenty has six letters)
- Each player then says a consonant that is within the name of the number ( the consonant ‘T’ is in ‘Twenty’)
- Each player then says how many words are in the name of the number. (Twenty is one word)
- Each player then says how many syllables are in the name. (Twenty has two syllables)
- Each player then says if the number is odd or even (Twenty is an even number)
- Each player now says their number, it must correspond with all the things they’ve said about the name.
- The player who says the highest number wins.
- WHAT IS THE POINT OF THIS GAME? : You cannot make a verbal dice roll or a vocal coin toss; it is difficult to create a verbal number game that is random but this game prevents a player from just saying a number that is higher than the number their opponent has said, if the number doesn’t fit their description of its name they can’t use it, so by the time they come to saying their numbers they are limited in which numbers they can pick.
- Are there ways to cheat (to pick a number non-randomly and win): Yes but to do so would still require deduction and so it would still be a game that would require mental effort to play.
Herds and Hunters (Nature themed board game for either 2 players or 2 teams of 2)
- One player has 12 gazelle pieces 6 brown and 6 white (so that either one player or a team of two can play). The other player has six lion pieces (3 brown and 3 white for the same reason, so that either a team of 2 or one person can play)
- The game is played upon a board with 42 (6x7) green and white squares.
- The Lions start in the first rank of 6 squares. The Gazelles start in the first two opposing ranks.
- Point Grazing: Each of the squares in the 4 ranks between the Lion rank and the Gazelle ranks has a number of points printed on it (2,3,4 or 5); each time a gazelle lands on a square they score the number of points upon it, it is the object of the Gazelles to score over 60 points and to avoid being eaten by the Lions.
- The object of the lions is to eat the gazelles (remove them from the board) before they can score over 60 points. When all the Gazelles are removed from the board, the lions have won.
- ROLLING: The Gazelle player has 2 Black six sided dice, each numbered 0 to 5; the Lion player has two white six sided dice, each numbered 0 to 5. The Gazelle Player and the Lion Player must roll their dice at the same time so that the Gazelle has a chance to run away from an approaching lion as they would in the wilderness.
- MOVING: Players move their pieces by rolling their two six sided dice and moving, in any direction, no more squares than the number they roll (but they CAN move fewer squares than that number). The point of this is to make movement around the board as fast as it would be with animals running around in the wilderness.
- Splitting up the rolls: Per turn, a player can EITHER move one piece a maximum of 10 squares (two dice rolled for 1 piece) or 2 pieces a maximum of 5 squares (1 dice rolled for each of two pieces).
- Gazelle Defence: Although Gazelles can move, while grazing or running, any number of squares (according to dice rolls) , Gazelles KILL like a King in Chess, by moving, without rolling, a maximum of 1 square in any direction and occupying the square of an enemy piece. However, a single (undefended) Gazelle cannot kill a lion; two or more gazelles are required to kill a lion, one by occupying the square that the lion is on and one by defending the attacking Gazelle, thus if two or more Gazelles are close together (on squares immediately next to each other) they are safe.
- Pouncing: An undefended lion can kill 1 Gazelle at a time by landing, after rolling, upon a square occupied by the Gazelle, but they cannot kill a Gazelle unless there is a gap of at least 1 square between it and other Gazelles.
- The Team version: In the team version, one Gazelle player moves only the white Gazelles and one Gazelle player moves only the brown Gazelles; one Lion player moves only the white lions and one lion player moves only the brown lions.
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