LEX - A word game inspired by Tic-Tac-Toe/Naughts and Crosses Also: Robo-tag Also:Abra-Card-Abra
By well-wisher
- 558 reads
Below is a Demo Game of Lex which should show you how to play it.
Requirements for play:
2 Players (Player A and Player B) a pencil and paper and a coin for flipping
Demo Grid (Real grid will look like a Tic-Tac-Toe grid) –
*| *|*|
_ _ _ _ _
*| *|*|
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*| *|*|
1. Players flip coin. Player A wins toss and so Player A makes first move, writing E in centre square
*| *|*|
_ _ _ _ _
*| E |*|
_ _ _ _ _
*| *|*|
2. Players flip coin. Player B wins toss. Player B puts B in bottom left square
*| *|*|
_ _ _ _ _
*| E |*|
_ _ _ _ _
B | *|*|
3. POINT to Player B!
Players flip coin. Player B wins toss again. Player B scores point by putting D in upper right square and forming the word B-E-D
*| *| D |
_ _ _ _ _
*| E |*|
_ _ _ _ _
B | *|*|
4.
Players flip coin. Player A wins toss. Player A places R in upper left square.
R| *| D |
_ _ _ _ _
*| E |*|
_ _ _ _ _
B | *|*|
4. POINT to Player A!
Players flip coin. Player A wins toss again and scores point by placing O in upper middle square forming the word R-O-D
R| O | D |
_ _ _ _ _
*| E |*|
_ _ _ _ _
B | *|*|
5. POINT to Player B!
Players flip coin. Player B wins toss this time and scores point by placing A in middle left square forming the word B-A-R
R| O | D |
_ _ _ _ _
A | E |*|
_ _ _ _ _
B | *|*|
6. POINT to Player B!
Players flip coin. Player B wins toss again and scores point by placing P in middle right square forming the word P-E-A.
R| O | D |
_ _ _ _ _
A | E |P|
_ _ _ _ _
B | *|*|
7. POINT to Player B!
Players flip coin and Player B wins the toss again and scores point by placing L in bottom middle square forming the word L-E-O
R| O | D |
_ _ _ _ _
A | E |P|
_ _ _ _ _
B | L|*|
8. POINT to Player A and GAME OVER
Players flip coin a last time and player A wins toss, scoring a point by placing a D in the bottom left square thus forming the word R-E-D diagonally.
R| O | D |
_ _ _ _ _
A | E |P|
_ _ _ _ _
B | L| D|
9. After adding up all the points Player A has two points and Player B has three points which makes Player B the winner of the game.
10- Double (or multiple) word rule – It’s possible that a player may form more than one word simultaneously- for example, in the grid below a player has formed ACT vertically and ART diagonally. Whenever this occurs the player should score double points.
A| *|*|
_ _ _ _ _
C| R|*|
_ _ _ _ _
T| *|T|
Robo-tag –
Robotag is a game involving wheeled remote controlled robots with laser tag type infrared weapons.
Players move the robots around and, when they have the opponents robot in their sights, they press a fire button on their remote control that, like a laser tag gun, activates an infrared beam that hits a sensor on the opponents robot.
The guns could even be in the robots rotating heads allowing them to turn their guns round to fire at an opponent behind them.
Abra-card-abra – Magic duelling card game for 2 players or more-
- There are two decks of cards in an Abra-card-abra pack. Protection cards and attack cards.
- Attack cards are all spells for attacking – Freezing spell; fire ball spell etcetera.
- Protect cards are all spells for protection against those attack spells – Protect against freezing spell; protect against fireball spell.
- At the beginning of the game both decks are dealt out amongst the players, 5 cards given to each player, then each player examines the hand they have been dealt.
- When that is done, one player attacks another by reading out one of the attack cards he has in his hand for example, “I attack you with a fireball spell”.
- If his opponent has a ‘protect against fireball spell card’ in his hand then he can say, “I defend against that with a fireball protection spell”, if his opponent doesn’t have the right protection card then the attacking player scores a ‘hit’.
- A player that suffers three hits is out of the game and hands over their power gem and remaining cards to the player who defeated them (see Rule 11- Power Gems) (see rule 10 – Taking the cards of the defeated)
- Each time a card has been used, either for attacking or defending, it must be put back in the deck.
- a) Attack deck:1) 2 Fireball spells
2) 2 Freezing spells
3) 2 shrinking spells
4) 2 Lightning bolt spells
5) 2 Transformation spells
6) 2 whirlwind spells
7) 2 storm dragon summoning spells
8) 2 petrification spells
9) 2 magic swords
10) 2 magic bows and arrows
11) 2 sickness spells
12) 2 Armageddon Spells – Spells that can defeat anything except Panacea spells.
13) 2 Poison cards – If a player wins this card they are defeated thus a player who has been defeated in ‘battle’ can still defeat their opponent by handing over a poison card to their opponent (see Rule 10* Taking the cards of the defeated)
14) 2 Psychic attack spells
15) Anti-Protection spell – If played in combination with another attack spell it overrides opponents protection but doesn’t work against a panacea spell.
1)2 Protection against Fireball spells
2) 2 protection against Freezing spells
3) 2 protection against shrinking spells
4) 2 protection against Lightning bolt spells
5) 2 protection against Transformation spells
6) 2 protection against whirlwind spells
7) 2 crystal unicorn summoning spells (protection against storm dragon summoning spells)
8) 2 anti-petrifying spells
9) 2 magic shields (protects against 2 magic weapons)
10) 2 magic armour (protects against 1 magic weapon, meaning that it can be defeated by 2 swords or sword and bow)
11) 2 Healing spells (protects against sickness spells)
12) 2 Panacea spells – Protects against anything
13) 2 anti-poison spells – Protects against a poison card
14) 2 spells for protection against psychic attack
15) 2 Spell reversal spells – Not only protects against an attack spell but turns the spell around so that it strikes your opponent. (Will not work against magic weapons).
11. Taking the cards of the defeated – Each time a player is defeated the opponent who defeats them takes whatever unused cards they have left
12. Power gems – Each player has a power gem piece. Every time a player is knocked out of the game they have to give their power gem to which ever opponent defeated them. The player that collects the most power gems is the winner.
13.Taking new cards from the deck- Each time a player wins a power gem they may, as well as taking their defeated opponents remaining cards, draw 1 card from whatever cards are in the deck
14. Poison card rules – If a player manages to defeat an opponent by handing over a poisoned card then they defeat that opponent and take his cards and power gem. If their opponent, however, has a ‘protection against poison’ card they are not defeated.
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