Non- Differentialism: A Creationist Argument/ Also: The Game Of Trinity- A game that uses the Number 3 to generate randomness. \ Also: The Game of Fortress
By well-wisher
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Non –Differentialism – A Creationist Argument
- All creation is evolution; all creations evolve whether they be paintings; works of literature; symphonies; motion pictures or motor car designs.
- All determination is randomness; all that appears to be determined by human beings; all free will; all human decisions are the product of the random factors of environment, circumstance and genetics combined.
- And if all creation is evolution then they are the same thing.If all determination is randomness they are the same thing.
- Thus evidence of evolution is evidence of creation; evidence of randomness is evidence of determination and randomness and evolution, rather than being evidence for God being unnecessary are evidence for God’s existence.
The game of Trinity – A game using the number 3 to generate randomness
- Three people sit in a circle; player A; Player B and Player C
- First Player A is “Neutral” and he has to divide 12 points between player B and player C.
- Secondly Player B becomes “Neutral” and he has to divide 12 points between player A and player C.
- Now Player C becomes “Neutral” and he has to divide 12 points between Player A and Player B.
- The players then add up their points.
- Now all three players have to divide up their points into “Left Third”; “Right Third” and “Centre Third” and if their “Left Third” contains more points than the “Right Third” of the player to their Right they score 1 point; if their “Right Third” beats the “Left Third” of the player to their Left they score 2 points and if their “Centre Third” beats the centre third of the player sitting in front of them then they score 3 points.
- The game is played 3 times and the player with the most points at the end of 3 games is the winner.
The Game Of Fortress - Card and Board Game
1. Fortress is played upon a white board with the black outline of a square (The fortress) upon it.
2. There is a deck of 48 cards, 4 suits numbered 1 to 12.
3. There are two players, the one defending the fort (The black square) and the one attacking it.
4. Players begin by shuffling the deck of cards and rolling a six sided dice twice.
5. The number that they roll is the number of cards that they each draw from the deck.
6. The cards represent soldiers; the soldiers defending the fort and the soldiers attacking the fort.
7. The defending player places some of his cards, face down, behind (inside) each of the four sides (walls) of the fort.
8. The Attacking player places some of his cards, face down, in front of (outside) each of the four walls.
9. Now the attacking player begins his attack by turning over the cards that are in front of one of the walls then the defending player turns over the cards defending that wall.
10. If the combined value of the defenders cards is greater than the attackers then the wall has been defended.
11. If the combined value of the attackers cards is greater than the defenders then the wall has fallen.
12. The players then repeat this for the other three walls of the fort.
13. If three walls of the fort fall then the attacker has won; if they don’t then the defender has won.
14. The game is played 3 times and the winner is the person who wins at least 2 of the 3 games.
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