Score; Tock & Counter Racing (One strategy game; one racing game and one betting game)
By well-wisher
- 530 reads
Score- Points Scoring and Board Determined Strategy game –
1. There is a board that is 10 squares by 10 squares and there are 3 colours of square upon it – Red, Blue and Green and written upon each of the squares in gold are the numbers 1, 2, 3 or 4
2. A piece upon a red square must move diagonally; a piece upon a blue square must move either horizontally or vertically but a piece upon a green square can move in any direction.
3. Pieces may only move up to the number of squares printed upon the square they are on (For example, if a piece is on a square with 2 on it that means it can only move 2 squares)
4. Pieces: There are 4 types of piece, each with a different value – a 5 point piece (A circle) ; a ten point piece (A triangle); a 15 point piece (A star) and a 20 point piece (a pentagon).
5. Each time an opponent’s piece is captured, a player scores the number of points that piece is worth.
6. Each player has 10 pieces, black or white (Four 5 point pieces, three 10 point pieces; two 15 point pieces and one 20 point piece) and printed upon each is its value.
7. To capture an opponent’s piece( just as in draughts or chess) you must place your piece upon a square occupied by an opponent’s piece.
8. The first player to reach a score of 80 wins.
Tock – Racing/Decision Making board game with stopwatches-
Tock is played upon a square board with 100 squares, 10 rows by 10 rows.
It is a game for up to 4 players. There are 4 playing pieces red, blue, green and yellow shaped like hourglasses. At the beginning of the game, players pick their piece.
Then, starting upon a start square in one of the four corners of the board, they take turns rolling a dice and moving their piece, either vertically or horizontally, in any direction they choose except backwards (they can only move backwards if they land on a move backwards square), around the board the number of squares indicated by their dice roles.
Stop-Watches:
Each player also has a stop watch with 3 minutes on it, like a clockwork egg timer, either a red, blue, green or yellow one; at the beginning of the game (when the first player makes the first move) they all start their stopwatches. Each time their piece lands on a ‘reset watch’ square they get to put their stop watch back to the beginning.
The aim of the game is for their piece to reach one of the squares at the centre of the board before the alarm (ringer or buzzer or digital sound) on their timer goes off.
Apart from the reset watch squares; there are also these other squares, upon the board –
- Miss a turn square.
- Go back square (with number of squares).
- Leap forwards square (with number of squares)
- Your next move must be diagonal (either left or right).
- Stop your watch for 1 turn – Player gets to pause their stopwatch for 1 turn.
Element of decision making: There is an element of decision making in this game because players can choose the direction they move in, either left, right or forwards (any direction except backwards unless they land upon a move backwards square) which I think would make this more fun than a game like “Snakes and Ladders” where there is no choice of direction.
Counter Racing- A Simple Betting Game
1. There is a board with six vertical lanes on it. Each lane is 12 squares long (although they could longer for a longer game).
2. On the first square of each lane a counter is placed (the counters are different colours: red, blue, green, yellow, orange and purple).
3. There are two six sided dice- The first, called the colour dice, has a different coloured dot upon each side (red,blue,green; yellow, orange and purple) the second, called the number dice, is an ordinary six sided dice with numbers 1 to 6 upon it.
4. A person called a Roller rolls the two dice together and, whatever colour he rolls with the colour dice, he moves forwards that colour of counter along its lane, the number of squares rolled with the number dice.
5. He continues to roll the two dice until one of the counters reaches the end (or goes over the end; crosses the finishing line) of its lane.
6. Betting Element – Just like an ordinary race. Before the game begins, players bet upon which colour of counter will win the race (reach the end of its lane first).
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