Skidaddle – A simple but fun miniature bowling game for two people. Also, the game of Cirque. /Also the game of Zeronaut
By well-wisher
Wed, 20 Nov 2013
- 777 reads
Skidaddle
- Skidaddle is a miniature ball and skittle game for two players.
- One player has 7 little skittles (about the size of chess pawns), each skittle is a different colour and the colours denote different points.
Green-7 points; Pink- 6points; Orange- 5 points; Blue- 4 points; Red- 3 points; Yellow – 2 points and Black – 1point.
- That player then sets up the skittles in a formation of his choosing.
- The other player has a small rubber ball (about the size of a marble) and only one shot to, either by flicking or rolling or throwing, knock down as many skittles as he can.
- They then tally up the points and the players switch round.
6. The player with the most points wins the game. There are seven games within a match and the player that wins the most games wins the match
Cirque – Game for 1 or more players
- First a person rolls a dice for four bases: they roll a number for the 1st base then a number for the second, then a number for the third and a number for the 4th.
- Then they have to go round the four bases rolling under the 4 numbers (if the number is a 1 then a 6 counts as under it).
- Then they have to go round again rolling higher than the last four numbers they rolled(if the number is 6 then a 1 counts as higher)
- A player tries to go round the 4 bases in this way as many times as they can. The number of times that they manage to go round the bases is their score.
- In a game for several players, the player that manages to go round the 4 bases the most times is the winner.
Zeronaut – The zero based board game of non-movement
- The dice: Zeronaut is played with an ordinary six sided dice but each number upon the dice represents a fraction of zero.
- 1 = A whole Zero 2= Half a zero or Zeralf3= A third of Zero or Zerird 4= A quarter of Zero or Zerauter5= A fifth of Zero or Zerift 6 = A sixth of Zero or Zerixth.
- Players take turns rolling the dice until one builds up a full zero or more. The first one to do this doesn’t have to move.
- The other player now has to convert his fractions of zero into whole numbers and, adding them up, has to move round the circular Zeronaut board that number of spaces. For example: If the player rolled a Zerift and a Zerauter but didn’t manage to make up a whole zero first then they have to convert that Zerift into a 5 and that Zerauter into a 4 and move 9 segments around the board
- The zeronaut board is a circular board (with a peripheral drift illusion printed upon it representing a whirling vortex)divided into 21 segments numbered 0 to 20; both players start on segment 0; the first player to reach segment number 20 is the loser; his opponent the winner.
- The object you see is not to move (or, in other words, to move zero spaces.)
7. Playing Pieces – Both players have a piece shaped like a ghost. One has a white ghost and the other has a black ghost.
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