Verbal – The verbal numerical game (and a verbal method of random number selection) (Plus Barricades game)
By well-wisher
Mon, 26 May 2014
- 539 reads
Verbal – The verbal numerical game (and a verbal method of random number selection)
- Method of play:
- Player A offers Player B a choice of two numbers between 1 and 6. Player B picks one and Player A must take the one that is not picked.
- Player B now offers Player A a choice of two numbers between 1 and 6. Player A now picks one and player B must take the number not picked. They now add the two numbers that they have together.
- They continue doing this; taking turns to offer two numbers between 1 and 6; letting their opponent pick one and keeping the number that their opponent has not picked and then, each time, adding their number to the numbers they already have.
- Once they have done this 6 times, either Player B or Player A reverses the order of the numbers he has. For example, if Player B’s numbers are 2 3 5 1 6 3, then he turns them round to become 3 6 1 5 3 2.
- Now the players go through the numbers comparing them. With the first number, the player with the highest number scores a point. With the second number, the player with the lowest number scores a point. With the third number, highest, with the fourth, lowest; with the fifth highest and with the sixth lowest.If two numbers are the same then no point is scored.Example: Player A’s Numbers – 1 4 2 6 3 4 Player B’s Numbers 3 6 1 5 3 2 (Highest= 3 beats 1 /Player B scores; Lowest= 4 beats 6 /Player A scores; highest= 2 beats 1 Player A scores; lowest = 5 beats 6 Player B scores; both players have 3 = no point scored; lowest = 2 beats 4 Player B scores) Player B is the winner by 3 points to 2
- ODDS and EVENS version of the game: This game is the same except that instead of highest beating lowest or lowest beating highest in this game odd number beats even number then even number beats odd number ; then odd number beats even number and so on. Two odds or two evens are no points scored.
Barricades game
- Barricades is a game for two opponents, Red and Blue, who take turns moving pieces around a board.
- It is played upon a board with a hundred squares (10 squares by 10 squares)
- A) Barricade squares: On the board there is a maze like arrangement of rows of squares (the largest barricades are 4 squares long, the smallest are one square) called ‘barricade’ squares.B) If a piece is on a square directly (1 square) behind a row of barricade squares then they can shoot but cannot be shot by an opponent piece. If they are more than 1 square behind the barricade then they are protected by it but cannot shoot over it.
- Pieces - Each player has 10 pieces that resemble tiny plastic toy soldiers, either red or blue. 4 pistoliers (figures wielding pistols); 2 Riflemen (Figures wielding rifles) ; 2 Grenadiers (grenade wielding figures) and 2 Machinegunners (Figures wielding machine guns).
- Pistolier – The pistolier piece can move up to 4 squares at a time in any direction but its pistol can only shoot up to 3 squares in any direction and can only shoot one piece at a time.
- Rifleman- The Rifleman piece can only move up to 3 squares at a time but it can shoot up to a distance of six squares in any direction, however it can only shoot one piece at a time.
- Grenadier- The grenadier piec e is the only piece that can kill an enemy piece that is behind a barricade. Like the pistolier it can move 4 squares at a time in any directionbut can throw its grenade no less than 3 squares and no more than 3 squares. A grenade, when thrown over a barricade, will kill any piece that is within 2 squares behind the barricade.
- Machine gunner – The machine gunner piece can only move up to 2 squares at a timebut it can shoot more than one piece at the same time; any piece that comes within a 3 square radius of it that is not behind a barricade.
- Ammunition squares: On the board there are also ammunition squares marked with a bullet symbol. Pistoliers have to reload after every six shots. Riflemen have to reload after every eight shots. Machine gunners have to reload after every 12 shots. If they do not reload then they are defenceless but in order to reload they have to move onto an ammunition square.
- Covering fire – In this game pieces can also be used to defend each other by placing them in positions where they can give covering fire allowing defended pieces to move between barricaded areas.
- Hits- Pieces can sustain a maximum of a) 4 pistol shotsb) 2 rifle shotsc) 1 machine gun shot or d) 2 pistol shots and 1 rifle shot.
- Medical squares – Also on the board are medical squares marked with red crosses. Pieces that are moved onto these squares can be healed of pistol shots and rifle shots but not machine gun shots.
- Starting positions: Red starts at the north end of the board; blue at the other.
- How to win: The MacGuffin pieces- One way of winning the game is to capture 2 of the three MacGuffin pieces placed upon random squares around or near the centre of the board. The only other way to win is to kill all the enemy pieces or enough of them that your opponent agrees to surrender.
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